Dazu+activity+log


 * feb or janurary something(i forgot the date and cant find my old activity log):**
 * Added to inspiration page: Great Information design (US statistics), [|Fun music mixer]
 * completed ex. [|1] (on due date) and posted(on due date)
 * completed ex.2 (on due date)


 * February 9th(morning)**
 * gave some last minute easy fixes to large problems on Helen Martons project one [|Clickhere]
 * and gave some last minute advice on aesthetic touch ups on Shayna Lauer project one [|Clickhere]
 * Project 1 completed and posted(including process).
 * ex.2 posted on wiki


 * March 2nd**
 * posted project 2 ex 1

March 18th
 * finally was able to connect to server and post both the site and the processing files for project two
 * gave feedback for Christine and Shayna's final project
 * posted my flickr photos to the wiki

March 23rd > [] > > Ana Somnia is an interactive experiment by Rostlaub which seems to be a personal project with no direct purpose. The site opens with a small girl trying to sleep and complaining that it s to bright to sleep. When the user covers the light sensor of the computer all of a sudden the sound track changes and the light shuts off and generative animations of the girls dreams begin to fill the screen and never ends. When exposed to light again the girl will wake up and the site will count the number of dreams the girl had and small details of the room will change. Because of the generative coding, every dream is completely unique. For what it’s task is, I feel that the line art and lack of colour suit it very well. I view this site as a perfect example of art direction and coding working as a team, as all the interactions are crucial to the story being told by the site and are not simply added fancy effects. > [] > > This is site of interactivity designer Paul Neave. Rather than show work he has done for clients, his goal is to entice the user to play with his site to showcase his talent. Instead of projects done for clients, he created a series of small experimental mini-games to let the user have fun. The visual design gives a very strong flavour of what Paul Neave personal taste is, but because it is so overpowering that a client may wonder if he can ‘speak’’ any other kinds of visual languages. Although he uses colour very well, he has issues with creating a clear hierarchy in his typography. In his navigation menu, the ‘home’ and ‘twitter’ button are given the same treatment as the same as the links to his projects, leaving the user confused on where to look for contact information. Overall I think the use of interactions and play to show his talents is very unique and successful. > > interactive web comic- winner of webby award > []
 * Ana Somnia
 * Paul Neave portfolio